Nightdive Studios is said to have been working on the upcoming ports of GoldenEye 007 before the project fell through anyway.
Stephen Kick, the developer’s CEO, announced this on social media last week. “We were *so* close, but in the end I’m happy to see GoldenEye return to modern systems and even happier that Rare is the studio bringing the game back.”
Nightdive Studios is known for various remakes and remasters of games such as System Shock and its sequel, Turok: Dinosaur Hunter and its sequel, and Shadow Man. Kick did not say to what extent Nightdive planned to adapt GoldenEye and why it ultimately fell through.
Last week it was revealed that the Nintendo 64 shooter GoldenEye 007 is coming to Nintendo Switch Online and Xbox Game Pass. It seems to be two different versions of the game. GoldenEye 007 on Switch Online seems to be a port of the N64 games without extra bells or whistles, but with an online multiplayer. However, the Xbox Game Pass version is being cleaned up and has 4k resolution but only has local multiplayer. A release date for both versions has not yet been announced.
There have been rumors for years about a possible re-release of the Nintendo 64 game GoldenEye 007. Due to different licensees, the game was never re-released on another platform. Rare, which is now part of Microsoft, developed the game, but Nintendo and MGM also own the rights. Previously, Microsoft and Rare would have tried to bring the game to Xbox, but Nintendo would have stopped that. Earlier this year, Xbox achievements of the game leaked out.
GoldenEye 007 appeared on the Nintendo 64 in 1997 and is based on the James Bond film GoldenEye. The game was known for realistic shooting action for the time. In addition to a campaign, the game also featured a four-player local multiplayer mode, which was in great demand.